Physics · Simulator 012
Shine a light ray from one material into another. Change the materials and the angle of incidence to see the ray bend (Snell's law), watch the reflected part grow, and find the critical angle where all the light reflects.
Light slows down in a material by a factor equal to its refractive index n = c/v. At a boundary the ray bends according to Snell's law:
n₁ sin θ₁ = n₂ sin θ₂
Angles are measured from the normal, the line perpendicular to the surface. Going into a denser medium (n₂ > n₁), the ray bends towards the normal. Going into a less dense one, it bends away.
When n₁ > n₂ there is a critical angle θc = arcsin(n₂/n₁). Beyond it, no refracted ray exists and all the light reflects. This is total internal reflection, which keeps light inside optical fibres.
The fraction reflected comes from the Fresnel equations, averaged over both polarisations (unpolarised light). Ray brightness in the picture follows these fractions.
Ideal flat boundary, single wavelength (no dispersion), no absorption. Indices are typical values for visible light.
An optical fibre has a core of n = 1.48 and cladding of n = 1.46. What is the critical angle at the core–cladding boundary? Why are the two indices chosen to be so close?
θc = arcsin(1.46/1.48) ≈ 80.6°. Only rays travelling nearly parallel to the fibre axis are guided. Close indices limit the spread of ray angles, which reduces the timing differences between paths (modal dispersion) and lets data rates go higher.